Wednesday, December 14, 2016
Laurie Anderson: Delusion
Laurie Anderson is one of the most recognizable figures in performance art and is most well known for her song " O Superman" Broadcast in mainstream radio in 1981. She is also recognized fro her work in music, writing, video, and projection art. Her later work, Delusion, is not like her concerts where the music and performance is presented on a bigger scale. It's deals much more with projections and feels more like a solo performance than a concert. The video above is just a short segment of a larger piece, but it shows Laurie Anderson playing her violin in these ambient overtures that are calming yet creates some tension. While she's playing she also integrates dialogue into the performance. In the beginning of the video she asks " Why does it Rain?" sounding like a form of poetry. The piece itself is a series of short stories that jump between what we perceive as everyday and folklore. What drew me to this piece was that it was so different form her other works like her concert film Home of the Brave. The visual images created by the projections and the smaller scale of the performance created a more somber feeling from the piece.
Lyn Hershman: Agent Ruby's EDream Portal, 2002
http://agentruby.sfmoma.org/
Agent Ruby's Edream portal is an interactive interface that acts as an expansion Of Hershman Leeson's film Teknolust. Agent Ruby in this context is an artificial AI that is part of a lab. In the narrative, Agent Ruby is suppose to be a learning AI in which each interaction builds upon her database, along with access to information on the internet. The user is prompted to type a question in the box to the right and wait for Ruby yo respond. I tried this interactive page and the responses I got for my questions seemed to be repeated back to me, unless the question had something to do with Lyn Hershman, Teknolust, or another character called Rosetta stone. This is the same type of process used in another program for the use of therapy, in which the user would type in a comment and the program would repeat that question. From what I understand, some people had hour long conversations with the computer. I see the same thing in Agent Ruby in which the character acts as a mirror for the user, allowing them to essentially vent. The female persona also reminds me of Sirie, a famous female personality programed on phones. We know its a program, not even an AI but there are many jokes about how sexy Sirie's voice is, incorporating a personality to it ( or her). I see this as tying into Hershman's work on how technology can blur the line between a physical and biological spaces.
Agent Ruby's Edream portal is an interactive interface that acts as an expansion Of Hershman Leeson's film Teknolust. Agent Ruby in this context is an artificial AI that is part of a lab. In the narrative, Agent Ruby is suppose to be a learning AI in which each interaction builds upon her database, along with access to information on the internet. The user is prompted to type a question in the box to the right and wait for Ruby yo respond. I tried this interactive page and the responses I got for my questions seemed to be repeated back to me, unless the question had something to do with Lyn Hershman, Teknolust, or another character called Rosetta stone. This is the same type of process used in another program for the use of therapy, in which the user would type in a comment and the program would repeat that question. From what I understand, some people had hour long conversations with the computer. I see the same thing in Agent Ruby in which the character acts as a mirror for the user, allowing them to essentially vent. The female persona also reminds me of Sirie, a famous female personality programed on phones. We know its a program, not even an AI but there are many jokes about how sexy Sirie's voice is, incorporating a personality to it ( or her). I see this as tying into Hershman's work on how technology can blur the line between a physical and biological spaces.
Joe DeLappe: Lecture Review
Joe DeLappe is a digital media artist whose work is often a combination
of digital and electronic media with a physical counter-part in the form of sculpture
or installations. This work also includes interventions conducted in virtual spaces
such as Second Life or the US recruiting game American Army. His interventions
in virtual space opens up dialogue for topics like the Iraq War from the
perspective of the Iraq civilians and how much the US involvement has affected
their lives, especially with the use of drones. The purpose is of course to
show connections of physical and virtual realties that discuss Issues in
politics or explore historical and cultural contexts from a new perspective.
The works I found the most notable in his lecture was his
project The Salt Satyagrah Online: Gandhi’s
March to Dandi in Second Life. Starting in 2008 and extending into a series
of 3D printed and cardboard sculptures based on the Gandhi avatar created in Second
Life. From March 12th to April 6th, Joe DeLappe entered the Second Life
with his Gandhi Avatar to recreate the Salt March of 1930. The recreation of
this event was not done in only a pure virtual space, DeLappe also physically
walked the 240 miles on a treadmill. The steps recorded from the treadmill with
the use of sensors allowed him to move the Avatar forward. The reaction from
other users was surprising as well, for most of them casually talked to the
artist avatar, complemented his design and even started to join the march. The
physical component of this piece is an unique element to this reenactment. It
would have been not as physically taxing for the artist to conduct the march in
just the virtual space and the message about (how people in this cyberspace
would react to this figure and the historical context) would have been clear.
The willingness to experience the march in this physical extension shows a
dedication to experience at least some aspect of Gandhi’s experience during
this march. It also opens up dialogue of historical context in a space where
individuals can create this avatars representing people and events in this
alternate reality.
The other Work I was interested in was the intervention Dead in Iraq. In 2006, DeLappe played
the US Army Recruiting game, a government funded program where the game offers
a simulation of what warfare would be like. The entertainment aspect of it
makes it a very useful recruiting tool but the actual gameplay makes it feel
more of a shooter game making the experience a one-sided perspective. What
DeLappe did though, was to enter the game but not partake in the usual activities
of shooting and post names of fallen soldiers in Iraq. As you can imagined,
many people were upset by this, both the players and the family members of the
fallen. One player I believed even asked the artist why he wasn’t doing this in
fount of the recruitment center. And DeLappe I believed replied that since the
US military is supporting and running this game that he is essentially is doing
his work in a government space. And also, that he could reach far more people
through this virtual space as opposed to a physical space. This shows that the
virtual space can be a very effective way to open dialogue about issues and
perspectives that are not talked about. By posting the names of these soldiers
he’s showing how the nation uses this solider as a symbol yet rarely do people
get involved try to understand the individual, unless it’s the family, spouse,
or even close friends.
Honey Baby: Exhibition Review
Honey Baby is a
video art piece made by the collaborative team work by Janine Antoni and
Stephen Petronio. Janine Antoni is a performance artist who also does work in
sculpture, dance form, and video. Her
work often deals forms of human connection and the relationship to religion,
the body, gender, and other such topics. Stephen Petronio on the other hand is
a choreographer, dance artist, and performance artist. His work is more
concerned with the sense of identity through the expression of the body in
dance. The sense of self by acknowledging the entire body is an important
aspect to consider, especially if you think about how people conduct most of
their interactions and construct Identities through the interface of digital
technology. These artist have a history of collaboration, with projects like Gestures in Dance and Like Lazarus. Honey Baby however was inspired by sonograpths of Antoni’s nieces’ baby.
Sonography are imbued with feelings of intimacy and the work recreates that
intimacy on another scale.
The work is a 14 minute video in which a nude dancer is
positioning himself around a metal tube. The work was installed in the Sheppard’s
gallery as a projection in a smaller room that was recently added. The room is
enclosed in by four walls and had little to no lighting. The only source being
the projection. This creates the sense
of being surrounded by a mother’s womb and it creates a space that in any other
context would be relatively uncomfortable. This creates an immersive environment
the circular background is set in amber colors, creating a sense of warmth and
intimacy that contrasts with the dark shadows of the tube and silhouette of the
dancer. There is also a sticky substance that coats both the tube and the
dancer, symbiotic of embryotic fluid The sound component is a combination of breathes and heartbeats, imitating the sounds
most likely heard by the baby from the mother. The movement of the dancer is
slow but calming, steadily rotating around the space.
The video is supposed to relay the intimacy of the image of
a sonograpth through this video. The work also conveys that intimacy of the
relationship between the mother and child though the simplicity of body
movements. The baby and mother of cannot directly talk to each other, but the
baby’s movements is a form of communication to the mother. And the baby is able
to hear the sounds the mother creates through her breathing, heartbeat and
other stimuli within her body. The imagery is an interesting contrast to what
an actual sonograpth looks like. Again, the sense of intimacy is associated
with that image, but its seen through the use of a machine. Its also a still
image of the baby, so unless you are present at the actual sonogram, the baby’s
movements is not usually part of that association. Honey Baby’s warm colors and video of the dancer’s movements
provide the viewer a deeper understanding or at least the feeling of intimacy between
the mother and child.
Tuesday, November 1, 2016
Nam June Paik and Wolf Vostell
Nam Paik June
Zen for Film, 1962-1964
Links
1.http://www.ubu.com/film/fluxfilm01_paik.html
2.http://www.medienkunstnetz.de/works/zen-for-film/
ZEN FOR FILM, Nam June Paik from New Media on Vimeo.
Zen For Film is an 8 minute loop of blank film is played. There are no images besides the few specks of dust and scratches on film. This was made as a sort of homage- or at the very least acknowledgment- to John Cage, a close friend of Nam Paik June. what attracted me to this piece was it's vey minimal aesthetic. When film or video is played you usually expect a barrage of sounds and moving images to stimulate your senses. So when presented with something like this is very odd and it's actually difficult to watch the whole loop because nothing happens. But it's also refreshing because the piece offers time to meditate as opposed to televised media which is constantly using sounds and images to capture the viewers attention and focus solely on the material presented.
Wolf Vostell
Electronic Dé-coll/age, Happening Room, 1968
Links
1.http://www.medienkunstnetz.de/works/elektronische-decollage/images/1/
2. https://www.youtube.com/watch?v=5ME3nPge-zo
E.d.H.R. is a kinetic piece that incorporates both sculpture and video. There are 6 T.V sets with different different moving pieces. One T.V set for example is pushing a crow on a platform with a stick while another is moving a white bed sheet over red paint brushes. The movement is caused by auxiliary electro-motors. The images on the T.V themselves are disoriented. The piece to me reminded me of Paik's works involving T.V's and the prospect of dismantling their original purpose to make a mew art medium. Although both artist are considered to be connected with Fluxus, or the notion of turning things to their "anti" forms. In E.d.H.R., I interpret the piece as Vostell's image for anti-television. For one, all the action is not coming from within the T.v and what it's showing but on the outside and making it more physical.
Zen for Film, 1962-1964
Links
1.http://www.ubu.com/film/fluxfilm01_paik.html
2.http://www.medienkunstnetz.de/works/zen-for-film/
ZEN FOR FILM, Nam June Paik from New Media on Vimeo.
Zen For Film is an 8 minute loop of blank film is played. There are no images besides the few specks of dust and scratches on film. This was made as a sort of homage- or at the very least acknowledgment- to John Cage, a close friend of Nam Paik June. what attracted me to this piece was it's vey minimal aesthetic. When film or video is played you usually expect a barrage of sounds and moving images to stimulate your senses. So when presented with something like this is very odd and it's actually difficult to watch the whole loop because nothing happens. But it's also refreshing because the piece offers time to meditate as opposed to televised media which is constantly using sounds and images to capture the viewers attention and focus solely on the material presented.
Wolf Vostell
Electronic Dé-coll/age, Happening Room, 1968
Links
1.http://www.medienkunstnetz.de/works/elektronische-decollage/images/1/
2. https://www.youtube.com/watch?v=5ME3nPge-zo
E.d.H.R. is a kinetic piece that incorporates both sculpture and video. There are 6 T.V sets with different different moving pieces. One T.V set for example is pushing a crow on a platform with a stick while another is moving a white bed sheet over red paint brushes. The movement is caused by auxiliary electro-motors. The images on the T.V themselves are disoriented. The piece to me reminded me of Paik's works involving T.V's and the prospect of dismantling their original purpose to make a mew art medium. Although both artist are considered to be connected with Fluxus, or the notion of turning things to their "anti" forms. In E.d.H.R., I interpret the piece as Vostell's image for anti-television. For one, all the action is not coming from within the T.v and what it's showing but on the outside and making it more physical.
Tuesday, October 4, 2016
Questions for Reading
1. Jerry Mander goes into great detail about the effects television has now on humans, with their relationship with the environment, sources of knowledge changing, the atrophy of sensory tools and even perception of reality. So when technology such as virtual reality or augmented reality becomes more common, how will that affect human relationships with the subjects mentioned above?
2. As I understand, the book was published in 1977 and devices such as laptops and cellphones were not commercially released yet. The television by itself is a stationary device but with mobile devices, is it more difficult to isolate oneself in nature like Mander describes if a portable device could be carried in your pocket?
2. As I understand, the book was published in 1977 and devices such as laptops and cellphones were not commercially released yet. The television by itself is a stationary device but with mobile devices, is it more difficult to isolate oneself in nature like Mander describes if a portable device could be carried in your pocket?
Timo Brendenberg
Timo Brendenberg's work examines the effect the internet has had on economic, political, and social perceptions by collecting found videos on popular streaming channels, primarily YouTube. Although his more recent work such as I-cloud or The Last Worker Standing deals with the issues mentioned above using game engines and found code. Works like Empire, Drive Through, and Ghost Ride deal explicitly with the collective footage found in YouTube and each one makes a statement of how these communities on YouTube have created this odd phenomena of posting the same videos in a global context. Ghost Ride for example, is a contemplation of videos where groups of people or an individual will dance alongside a moving car. He was interested in the video's that included soldiers in Afghanistan posting the same videos. My first impression was that it was comical and that was most likely intent of the people who posted it. But then it's becomes very odd that this specific type of video made it to these soliders who are fighting in a very bloody conflict over seas. This then becomes something of a shared spectacle; it's doesn't have a deeper purpose and it's not something that is sold as a product. But it a video that is recognizable globally, for those with access to the internet. This ties in with Timo's thoughts on the internet and a form of a global community that has created connections through these shared images.
Wednesday, September 14, 2016
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